@Speech

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@speech me is <what>
@speech me is

You can set your speech message, the message displayed when your character speaks, via the first command above. This should involve the placeholder $text as part of the message, which will be substituted out with the actual spoken text. Normal pronoun substitutions apply, and you'll likely want to use %< > brackets around the verb to ensure it displays correctly to other players. You will likely need to include quotes in your final message, which must be escaped by a \ (i.e. they should look like: \").

Example:

@speech me is "%N %<growls>, \"$text\"

You type:

"Get out of here.

You see:

You growl, "Get out of here."

Everyone else sees:

<Your name> growls, "Get out of here."