Most objects have messages that are printed when a player succeeds or fails in manipulating the object in some way. Of course, the kinds of messages printed are specific to the kinds of manipulations and those, in turn, are specific to the kind of object. Regardless of the kind of object, though, there is a uniform means for listing the kinds of messages that can be set and then for setting them.
@messages command prints out all of the messages you can set on any object you own.
To set a particular message on one of your objects use a command with this form:
@<message-name> <object> is "<message>"
where '<message-name>' is the name of the message being set, <object> is the name or number of the object on which you want to set that message, and <message> is the actual text.
For example, consider the 'leave' message on an exit; it is printed to a player when they successfully use the exit to leave a room. To set the 'leave' message on the exit 'north' from the current room, use the command
@leave north is "You wander in a northerly way out of the room."
The following help topics describe the uses of the various messages available on standard kinds of objects:
@rename -- setting the name and aliases of your objects @describe -- setting what others see when they look at your objects messages -- listing and setting the other descriptive texts on an object (this helpfile) clothing -- setting the messages of textile-objects clothing tags -- information regarding clothing-tags and their special substitution nudity -- setting the messages for your character's naked body areas messages-all -- a summary of all editable messages pronouns -- information regarding pronoun substitution when describing objects traits -- information regarding trait substitution when describing objects