Movement

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The descriptions of most rooms outline the directions in which exits exist. Typical directions include the eight compass points ('north', 'south', 'east', 'west', 'northeast', 'southeast', 'northwest', and 'southwest'), 'up', 'down', and 'out'.

To go in a particular direction, simply type the name of that direction (e.g, 'north', 'up'). The name of the direction can usually be abbreviated to one or two characters (e.g., 'n', 'sw'). You can also type 'go <direction>' to move; this is particularly useful if you know you're going to type several movement commands in a row (see 'help go').

To see all available exits each time you look at a room, use `@ways' to toggle the display. To see all exits at the moment, without toggling the continuous display, simply use `ways'.

To get somewhere quickly, especially if you don't know the way, use 'walk to <any>' to walk there automatically.

You can follow others automatically. See 'help follow'.

Your movement can be impaired by hostile enemies. See 'help holding'.