Combat specialties

From Cybersphere Wiki
Jump to: navigation, search

All about survival. Whether you are a Solo, Street Samurai a former black-ops mercenary or just a paranoid ripperdoc you should know how to fight. Combat specialties provide you an edge above the rest who share your passion for violent survival or self-defense.

Quick Draw: <Weapon>

Quickdraw allows an attacker to smoothly ready a weapon, aim, and strike with one command. Sheathed swords will flicker out with a sweep of the arm; holstered pistols will draw on agile fingers to take aim. If your character can smartlink the weapon to cybernetic hardware, this will also happen. It's also possible to fumble a weapon in the haste of combat...

NOTE: This works from closed holsters/sheaths/etc

Command:

quickdraw (target) with (weapon)
qd (target) with (weapon)
Advantage Information
Required advantages Disallowed advantages: Associated weapons:
(None) (None) Swords
Pistols
Knives
Axes


Body Guard Training

The impassive face behind sunglasses that guards suited CEO's... the grinning punk that trails his boostergang leader: both are alert to jump in front of a knife, or take a bullet in the gut. Bodyguard training, whether learned on the street or in a corporate academy, allows your character to guard and intercept attacks against another person. Perception, willpower, and agility determine the effectiveness of your guard.

Commands:

bodyguard <person>
bg <person>
defend <person>

stop bodyguarding

You will continue to guard this person as long as you remain with them or issue the stop command.


Advantage Information
Required advantages Disallowed advantages: Associated stats:
(None) (None) PCN, WIL, AGL

Sharp Shooter

Steady, controlled breathing, an even trigger-pull, and tight shot groups: these are the bread and butter of a sharpshooter. Characters with this advantage advance more easily in gun-related skills.

Advantage Information
Required advantages Disallowed advantages: Associated skills:
(None) Military Training
Black Ops Training
EMT Training
Engineering
Detective Training
Rifle
Pistol
Gun Tech

Fast Loading

Whether it's through rigorous training or some innate capability you are able to reload weapons much faster than other people.

Advantage Information
Required advantages Disallowed advantages: Associated skills:
(None) (None) Pistols
Rifles

Military Training

Since World War III went nuclear, the streets have been a boneyard for the spent and discarded shells of veterans and outcast corporate soldiers. Corporate training rivals, and even surpasses, the quality of national fighting forces. Characters with military training advance more easily in several combat-related skill areas.

Advantage Information
Required advantages Disallowed advantages: Associated skills:
(None) Black Ops Training
EMT Training
Sharp Shooter
Engineering
Detective Training
Melee
Pistol
SMG
Gunnery
Gun Tech

Black Ops Training

The hushed pocket wars of multinational corporations have replaced the all-out battles of World War III. The new soldiers are covert, specializing in stealth, reconaissance, and speed. Characters trained in Black Ops advance more quickly in commando-related skills.

Advantage Information
Required advantages Disallowed advantages: Associated skills:
(None) Military Training
EMT Training
Sharp Shooter
Engineering
Detective Training
Rifle
Pistol
Stealth
Offensive Martial Arts
Defensive Martial Arts

Parkour Adept

You are skilled in the art of parkour, also know as street climbing, free running, and other such street acrobatics. Though these skills do not translate at all into combat you are much hard to pursue and can slip away from combat with your unorthodox methods.

Advantage Information
Required advantages Disallowed advantages: Associated skills:
(None) (None) (None)