All of the names / short descriptions for old ticket comments should now be fixed. I can't check every single ticket, but it should now read as the submitters OOC handle.
If there's issues here, please let me know.
Search found 45 matches
- Sun Sep 01, 2024 11:13 am
- Forum: Change Log
- Topic: Another bug/request ticket update
- Replies: 1
- Views: 272
- Fri Aug 30, 2024 6:11 am
- Forum: Change Log
- Topic: Another bug/request ticket update
- Replies: 1
- Views: 272
Another bug/request ticket update
Previously tickets weren't properly tracked between character slots (and your personal record of them could be lost if you made a ticket in a slot that was cleaned up by your character dying and you returning to a vacationed character). If you're one of the people previously affected, you should now...
- Thu Aug 01, 2024 11:35 am
- Forum: Change Log
- Topic: Minor update to @tickets display
- Replies: 0
- Views: 592
Minor update to @tickets display
@tickets should now have two slight differences to make it slightly more useful to read: - The 'Last Update' column will now appropriately provide a timestamp update for comments (previously it had timestamps only when there was a status change) - 'Last Update' column will now be faded yellow (inst...
- Fri Jul 12, 2024 3:23 pm
- Forum: Change Log
- Topic: @OOC and say, emote, pose, tabletalk, tabletalk emote, tabletalk pose updates
- Replies: 0
- Views: 696
@OOC and say, emote, pose, tabletalk, tabletalk emote, tabletalk pose updates
The above-mentioned functions have been updated: When @OOC you will find all of your say, emote, tt say, and tt emote commands coming out OOC'ly. You will also find that pose is entirely disabled while OOC, because your character might be a poser, but you shouldn't be one too. While say already came...
- Thu Jul 04, 2024 9:00 am
- Forum: Change Log
- Topic: RSI guardbots / dogs etc. and commands
- Replies: 0
- Views: 721
RSI guardbots / dogs etc. and commands
The RSI guard bot/guard dog should now respond to commands spoken 'to the room' provided you start with their nickname or serial number. This is a general improvement, but also so that you can't lose your guardbot because you install an assassination chip upgrade into it and then tell it to hide but...
- Sun Jun 30, 2024 6:15 pm
- Forum: Change Log
- Topic: Changes to CargoTec cyberlimbs, and other implants that have some kind of 'access' slot
- Replies: 0
- Views: 655
Changes to CargoTec cyberlimbs, and other implants that have some kind of 'access' slot
I've updated limbs that have storage (CargoTec), the medical limbs (as they can hold drugs - from memory), and any limb / other implant that has a user-replaceable cartridge or insertable item that is used with it. - This doesn't include drug pumps or biogel based implants as, for example, biogel's ...
- Fri Jun 07, 2024 3:08 am
- Forum: Change Log
- Topic: Chargen and nudity updates
- Replies: 0
- Views: 1121
Chargen and nudity updates
Some minor quality of life updates, only announced here because you might miss them otherwise: @nudity show -- Now allows you to see your @nudity messages pre-parsed as they would be seen in your description while naked. Helpful for working out if you've used the right tokens Chargen restart now all...
- Fri May 17, 2024 1:52 pm
- Forum: Meta News
- Topic: Vehicles Entering And Exiting Certain Rooms
- Replies: 1
- Views: 8412
Re: Vehicles Entering And Exiting Certain Rooms
This should now be fixed, I apologise for any inconvenience.
If it isn't, submit more tickets or respond to the old ones.
If it isn't, submit more tickets or respond to the old ones.
- Sun Nov 26, 2023 2:29 pm
- Forum: Change Log
- Topic: Store displays and YOUr eyeballs
- Replies: 0
- Views: 16390
Store displays and YOUr eyeballs
Store displays (specifically stores) have been updated so that instead of being forced to l # in display You can now attempt to l <name> in display If it works out what you're looking for, it will show you the item as per normal, including clarity as to what the perspective purchases NUMBER is as we...
- Sat Nov 25, 2023 8:01 pm
- Forum: Meta News
- Topic: Testers for updated wiki help lookup system
- Replies: 5
- Views: 12692
Testers for updated wiki help lookup system
Hello, Yes, some of you might have thought I was dead (or gotten sick of your shit :P), but I've been back for a little while. For my next trick, I would like 2-5 able-minded volunteers who are willing to test out a detailed help update. You will need to be: vaguely active, hopefully at least enough...
- Wed Jan 11, 2023 3:37 pm
- Forum: Meta
- Topic: The revolving door thread
- Replies: 25
- Views: 62313
Re: A Few Notes
Alright you two (Bean and Sheena) are to stop OOC'ly interacting on this matter. Issues from either party are to be submitted to administration with evidence or at the bare minimum specific timeframes and locations in case it was logged so it can be reviewed. Please be aware generally we can't spend...
- Thu Jan 05, 2023 1:49 pm
- Forum: Meta
- Topic: Help Files: Advanced Substitutions (Pronouns etc)
- Replies: 1
- Views: 9130
Help Files: Advanced Substitutions (Pronouns etc)
As this had been requested numerous times and I'd already been elbows deep in this area of the code recently, I've written an additional help file for advanced pronoun / other substitutions in messages. You can find it either through: help advanced pronouns OR https://www.cybersphere.net/cs/Pronouns...
- Sat Dec 31, 2022 11:13 pm
- Forum: Change Log
- Topic: Advantages help files + wiki entries cost/availability key and other updates
- Replies: 2
- Views: 10862
Advantages help files + wiki entries cost/availability key and other updates
Hello! The wiki entries (and subsequently help files) for all advantages should now have an 'availability key' at the top of each advantages section. This key will tell you in shorthand: - AP Cost - Character Generation tier availability (B)asic, (S)tandard or (A)dvanced (or none) - SPTrade availabi...
- Fri Nov 11, 2022 4:42 pm
- Forum: Change Log
- Topic: Fixes for grenades detonating inside vehicles
- Replies: 1
- Views: 9411
Fixes for grenades detonating inside vehicles
For a long time, any grenade that detonated inside a vehicle (including smoke / gas grenades) would likely cause catastrophic damage to the vehicle itself. Today there should be a fix that will prevent any grenade that isn't composed of an explosive, incendiary, or similar, core from tearing your ve...
- Fri Nov 04, 2022 2:46 am
- Forum: Logs
- Topic: Halloween Killboards!
- Replies: 0
- Views: 21609
Halloween Killboards!
Hey all! I unfortunately only cobbled this together after Halloween started so there's probably a good 4-6 hours missing from the start of the night, but the killboard tallies are in. Please take these as OOC as they are, since the day didn't exist, they're only here for shits and giggles. They are ...