Search found 51 matches
- Sat Jun 21, 2025 2:19 am
- Forum: Change Log
- Topic: @sdesc (short description) submission bug fix
- Replies: 0
- Views: 213
@sdesc (short description) submission bug fix
This is a bit of a long one to explain a long term issue that was found. While working on some quality of life fixes to the armorcrafting system it has come to our attention that for almost the last six (yes, six) years, the administrators reviews system for short descriptions (submitted via the @sd...
- Sat Apr 12, 2025 2:37 pm
- Forum: Change Log
- Topic: emote and tabletalk speech modulation (and other wankery)
- Replies: 1
- Views: 4672
Re: emote and tabletalk speech modulation (and other wankery)
This change has been temporarily reverted because - surprise - it broke character names in emotes.
I'll re-enable it once I fix it.
I'll re-enable it once I fix it.
- Fri Apr 11, 2025 8:05 pm
- Forum: Change Log
- Topic: emote and tabletalk speech modulation (and other wankery)
- Replies: 1
- Views: 4672
emote and tabletalk speech modulation (and other wankery)
Since I felt like doing bullshit things instead of real work: emote and tabletalk (and tt emote, tt `say etc) now all properly handle people wearing voice modulators and being high on certain drugs that screw with peoples ability to talk. Previously these systems all ignored the above, which allowed...
- Fri Apr 11, 2025 3:00 pm
- Forum: Change Log
- Topic: Another bug/request ticket update
- Replies: 2
- Views: 5277
Re: Another bug/request ticket update
Turns out some of the recovery was incomplete. That should now be rectified. Most people already would have regained their lost tickets, but a few people here and there still had a couple orphaned from another issue that I didn't fix at the time. Only a few people here and there will see extra ticke...
- Sun Feb 23, 2025 6:39 pm
- Forum: Change Log
- Topic: Matrix icon impersonation prevention and security update
- Replies: 0
- Views: 7509
Matrix icon impersonation prevention and security update
Matrix International has updated their identity protection systems to prevent users from impersonating known citizens, using titles that may mislead citizens into believing they are law enforcement, or trademarked names or terms representing corporations or other major organisations. This includes M...
- Wed Jan 01, 2025 10:57 pm
- Forum: Change Log
- Topic: Blind movement in grids (wasteland etc)
- Replies: 0
- Views: 3725
Blind movement in grids (wasteland etc)
A longstanding issue with being able to see rooms being moved between in places like the wastes has existed where someone who is blind wouldn't be able to 'see' the room (using look ), but they would still get the rooms description/other information when moving between them. This should now be fixed...
- Sun Sep 01, 2024 11:13 am
- Forum: Change Log
- Topic: Another bug/request ticket update
- Replies: 2
- Views: 5277
Re: Another bug/request ticket update
All of the names / short descriptions for old ticket comments should now be fixed. I can't check every single ticket, but it should now read as the submitters OOC handle.
If there's issues here, please let me know.
If there's issues here, please let me know.
- Fri Aug 30, 2024 6:11 am
- Forum: Change Log
- Topic: Another bug/request ticket update
- Replies: 2
- Views: 5277
Another bug/request ticket update
Previously tickets weren't properly tracked between character slots (and your personal record of them could be lost if you made a ticket in a slot that was cleaned up by your character dying and you returning to a vacationed character). If you're one of the people previously affected, you should now...
- Thu Aug 01, 2024 11:35 am
- Forum: Change Log
- Topic: Minor update to @tickets display
- Replies: 0
- Views: 5857
Minor update to @tickets display
@tickets should now have two slight differences to make it slightly more useful to read: - The 'Last Update' column will now appropriately provide a timestamp update for comments (previously it had timestamps only when there was a status change) - 'Last Update' column will now be faded yellow (inst...
- Fri Jul 12, 2024 3:23 pm
- Forum: Change Log
- Topic: @OOC and say, emote, pose, tabletalk, tabletalk emote, tabletalk pose updates
- Replies: 0
- Views: 6077
@OOC and say, emote, pose, tabletalk, tabletalk emote, tabletalk pose updates
The above-mentioned functions have been updated: When @OOC you will find all of your say, emote, tt say, and tt emote commands coming out OOC'ly. You will also find that pose is entirely disabled while OOC, because your character might be a poser, but you shouldn't be one too. While say already came...
- Thu Jul 04, 2024 9:00 am
- Forum: Change Log
- Topic: RSI guardbots / dogs etc. and commands
- Replies: 0
- Views: 6137
RSI guardbots / dogs etc. and commands
The RSI guard bot/guard dog should now respond to commands spoken 'to the room' provided you start with their nickname or serial number. This is a general improvement, but also so that you can't lose your guardbot because you install an assassination chip upgrade into it and then tell it to hide but...
- Sun Jun 30, 2024 6:15 pm
- Forum: Change Log
- Topic: Changes to CargoTec cyberlimbs, and other implants that have some kind of 'access' slot
- Replies: 0
- Views: 6028
Changes to CargoTec cyberlimbs, and other implants that have some kind of 'access' slot
I've updated limbs that have storage (CargoTec), the medical limbs (as they can hold drugs - from memory), and any limb / other implant that has a user-replaceable cartridge or insertable item that is used with it. - This doesn't include drug pumps or biogel based implants as, for example, biogel's ...
- Fri Jun 07, 2024 3:08 am
- Forum: Change Log
- Topic: Chargen and nudity updates
- Replies: 0
- Views: 6090
Chargen and nudity updates
Some minor quality of life updates, only announced here because you might miss them otherwise: @nudity show -- Now allows you to see your @nudity messages pre-parsed as they would be seen in your description while naked. Helpful for working out if you've used the right tokens Chargen restart now all...
- Fri May 17, 2024 1:52 pm
- Forum: Meta News
- Topic: Vehicles Entering And Exiting Certain Rooms
- Replies: 1
- Views: 13619
Re: Vehicles Entering And Exiting Certain Rooms
This should now be fixed, I apologise for any inconvenience.
If it isn't, submit more tickets or respond to the old ones.
If it isn't, submit more tickets or respond to the old ones.
- Sun Nov 26, 2023 2:29 pm
- Forum: Change Log
- Topic: Store displays and YOUr eyeballs
- Replies: 0
- Views: 22680
Store displays and YOUr eyeballs
Store displays (specifically stores) have been updated so that instead of being forced to l # in display You can now attempt to l <name> in display If it works out what you're looking for, it will show you the item as per normal, including clarity as to what the perspective purchases NUMBER is as we...