Search found 45 matches

by Timegrinder
Sun Sep 01, 2024 11:13 am
Forum: Change Log
Topic: Another bug/request ticket update
Replies: 1
Views: 272

Re: Another bug/request ticket update

All of the names / short descriptions for old ticket comments should now be fixed. I can't check every single ticket, but it should now read as the submitters OOC handle.

If there's issues here, please let me know.
by Timegrinder
Fri Aug 30, 2024 6:11 am
Forum: Change Log
Topic: Another bug/request ticket update
Replies: 1
Views: 272

Another bug/request ticket update

Previously tickets weren't properly tracked between character slots (and your personal record of them could be lost if you made a ticket in a slot that was cleaned up by your character dying and you returning to a vacationed character). If you're one of the people previously affected, you should now...
by Timegrinder
Thu Aug 01, 2024 11:35 am
Forum: Change Log
Topic: Minor update to @tickets display
Replies: 0
Views: 592

Minor update to @tickets display

@tickets should now have two slight differences to make it slightly more useful to read: - The 'Last Update' column will now appropriately provide a timestamp update for comments (previously it had timestamps only when there was a status change) - 'Last Update' column will now be faded yellow (inst...
by Timegrinder
Fri Jul 12, 2024 3:23 pm
Forum: Change Log
Topic: @OOC and say, emote, pose, tabletalk, tabletalk emote, tabletalk pose updates
Replies: 0
Views: 696

@OOC and say, emote, pose, tabletalk, tabletalk emote, tabletalk pose updates

The above-mentioned functions have been updated: When @OOC you will find all of your say, emote, tt say, and tt emote commands coming out OOC'ly. You will also find that pose is entirely disabled while OOC, because your character might be a poser, but you shouldn't be one too. While say already came...
by Timegrinder
Thu Jul 04, 2024 9:00 am
Forum: Change Log
Topic: RSI guardbots / dogs etc. and commands
Replies: 0
Views: 721

RSI guardbots / dogs etc. and commands

The RSI guard bot/guard dog should now respond to commands spoken 'to the room' provided you start with their nickname or serial number. This is a general improvement, but also so that you can't lose your guardbot because you install an assassination chip upgrade into it and then tell it to hide but...
by Timegrinder
Sun Jun 30, 2024 6:15 pm
Forum: Change Log
Topic: Changes to CargoTec cyberlimbs, and other implants that have some kind of 'access' slot
Replies: 0
Views: 655

Changes to CargoTec cyberlimbs, and other implants that have some kind of 'access' slot

I've updated limbs that have storage (CargoTec), the medical limbs (as they can hold drugs - from memory), and any limb / other implant that has a user-replaceable cartridge or insertable item that is used with it. - This doesn't include drug pumps or biogel based implants as, for example, biogel's ...
by Timegrinder
Fri Jun 07, 2024 3:08 am
Forum: Change Log
Topic: Chargen and nudity updates
Replies: 0
Views: 1121

Chargen and nudity updates

Some minor quality of life updates, only announced here because you might miss them otherwise: @nudity show -- Now allows you to see your @nudity messages pre-parsed as they would be seen in your description while naked. Helpful for working out if you've used the right tokens Chargen restart now all...
by Timegrinder
Fri May 17, 2024 1:52 pm
Forum: Meta News
Topic: Vehicles Entering And Exiting Certain Rooms
Replies: 1
Views: 8412

Re: Vehicles Entering And Exiting Certain Rooms

This should now be fixed, I apologise for any inconvenience.

If it isn't, submit more tickets or respond to the old ones.
by Timegrinder
Sun Nov 26, 2023 2:29 pm
Forum: Change Log
Topic: Store displays and YOUr eyeballs
Replies: 0
Views: 16390

Store displays and YOUr eyeballs

Store displays (specifically stores) have been updated so that instead of being forced to l # in display You can now attempt to l <name> in display If it works out what you're looking for, it will show you the item as per normal, including clarity as to what the perspective purchases NUMBER is as we...
by Timegrinder
Sat Nov 25, 2023 8:01 pm
Forum: Meta News
Topic: Testers for updated wiki help lookup system
Replies: 5
Views: 12692

Testers for updated wiki help lookup system

Hello, Yes, some of you might have thought I was dead (or gotten sick of your shit :P), but I've been back for a little while. For my next trick, I would like 2-5 able-minded volunteers who are willing to test out a detailed help update. You will need to be: vaguely active, hopefully at least enough...
by Timegrinder
Wed Jan 11, 2023 3:37 pm
Forum: Meta
Topic: The revolving door thread
Replies: 25
Views: 62313

Re: A Few Notes

Alright you two (Bean and Sheena) are to stop OOC'ly interacting on this matter. Issues from either party are to be submitted to administration with evidence or at the bare minimum specific timeframes and locations in case it was logged so it can be reviewed. Please be aware generally we can't spend...
by Timegrinder
Thu Jan 05, 2023 1:49 pm
Forum: Meta
Topic: Help Files: Advanced Substitutions (Pronouns etc)
Replies: 1
Views: 9130

Help Files: Advanced Substitutions (Pronouns etc)

As this had been requested numerous times and I'd already been elbows deep in this area of the code recently, I've written an additional help file for advanced pronoun / other substitutions in messages. You can find it either through: help advanced pronouns OR https://www.cybersphere.net/cs/Pronouns...
by Timegrinder
Sat Dec 31, 2022 11:13 pm
Forum: Change Log
Topic: Advantages help files + wiki entries cost/availability key and other updates
Replies: 2
Views: 10862

Advantages help files + wiki entries cost/availability key and other updates

Hello! The wiki entries (and subsequently help files) for all advantages should now have an 'availability key' at the top of each advantages section. This key will tell you in shorthand: - AP Cost - Character Generation tier availability (B)asic, (S)tandard or (A)dvanced (or none) - SPTrade availabi...
by Timegrinder
Fri Nov 11, 2022 4:42 pm
Forum: Change Log
Topic: Fixes for grenades detonating inside vehicles
Replies: 1
Views: 9411

Fixes for grenades detonating inside vehicles

For a long time, any grenade that detonated inside a vehicle (including smoke / gas grenades) would likely cause catastrophic damage to the vehicle itself. Today there should be a fix that will prevent any grenade that isn't composed of an explosive, incendiary, or similar, core from tearing your ve...
by Timegrinder
Fri Nov 04, 2022 2:46 am
Forum: Logs
Topic: Halloween Killboards!
Replies: 0
Views: 21609

Halloween Killboards!

Hey all! I unfortunately only cobbled this together after Halloween started so there's probably a good 4-6 hours missing from the start of the night, but the killboard tallies are in. Please take these as OOC as they are, since the day didn't exist, they're only here for shits and giggles. They are ...