Search found 61 matches

by Pennywise
Tue Aug 26, 2025 7:44 pm
Forum: Meta News
Topic: Crafting Changes and YOU
Replies: 0
Views: 34204

Crafting Changes and YOU

AP costs for creating high end armor have been raised to reflect the time and difficulty associated with creating items out of advanced materials. I hope that you folks playing armor crafters charge accordingly. Because if you don't? I'll just keep upping the cost until you do! Because that's how I ...
by Pennywise
Sun Sep 29, 2024 4:03 pm
Forum: Meta News
Topic: Tickets and Typos
Replies: 0
Views: 26530

Tickets and Typos

Please stop using the @ticket system because you saw a typo. There is a @typo command for that. Actual tickets that require code support are scrolling off the screen because some people are sending in 10 separate tickets for minor issues like misspellings or incorrect punctuation. This is not produc...
by Pennywise
Mon Sep 23, 2024 9:01 am
Forum: Meta News
Topic: IC and OOC Crossover
Replies: 0
Views: 16436

IC and OOC Crossover

To the player treating the media system being broken as an IC thing, stop.

Now.

The media system has not worked for years.

The fact that you keep bringing it up is not funny, or clever. It's irritating.
by Pennywise
Sun Sep 01, 2024 6:00 pm
Forum: Change Log
Topic: Cyberdecks & Jacking In
Replies: 0
Views: 16545

Cyberdecks & Jacking In

Excluding mainframes and implant decks, cyberdecks must now be held by the player to jack in. Because hiding your deck under a pile of pizza boxes and furry porn and still being able to use it is dumb.
by Pennywise
Fri Aug 09, 2024 11:18 am
Forum: Meta News
Topic: @panic and YOU
Replies: 0
Views: 18370

@panic and YOU

This is something that everyone needs to understand because use of this feature over the past few months has been getting a little out of hand. The @panic command is to be used for serious instances of game breaking bugs only . By game breaking, I mean things like the following: Your character encry...
by Pennywise
Fri May 17, 2024 12:43 pm
Forum: Meta News
Topic: Vehicles Entering And Exiting Certain Rooms
Replies: 1
Views: 22983

Vehicles Entering And Exiting Certain Rooms

We are aware of the ongoing issue with vehicles not being able to enter/exit certain areas where they could previously. It is being worked on.

Thank you.

Pennywise
by Pennywise
Thu Mar 21, 2024 3:53 pm
Forum: Change Log
Topic: ODT Cyberdecks
Replies: 0
Views: 17535

ODT Cyberdecks

In light of some upcoming changes and pending new announcements, I have done some housekeeping with the ODT cyberdecks.

Please inform me if something seems broken.

Pennywise
by Pennywise
Fri Mar 15, 2024 9:05 am
Forum: Logs
Topic: Big Trouble in Little Loading Dock Pt. 2
Replies: 7
Views: 24105

Re: Big Trouble in Little Loading Dock Pt. 2

I've thought long and hard about leaving a comment here defending the person who posted this log. I have literally pages of stuff I want to say, as I've seen them as a part of this game for over 20 years. I like them. They do a lot of good for this game and the community. If I were an IC persona, I ...
by Pennywise
Thu Feb 15, 2024 11:45 pm
Forum: Change Log
Topic: Reloading Revolvers
Replies: 0
Views: 18479

Reloading Revolvers

There has been a change to loading revolvers while you are in combat.

There are speed loaders. Use them.

Or don't. But when your chooms start to call you "Captain Dickfingers" don't say that I didn't warn you.
by Pennywise
Sun Dec 10, 2023 7:34 pm
Forum: Change Log
Topic: Smithed Revolvers
Replies: 0
Views: 28654

Smithed Revolvers

You will notice that some changes have been made to smithed revolvers. This has been done in the interest of game balance. Here's a list of changes that have been made. The ammo capacity of the following revolvers has been changed: 14mm revolvers now have a 3 shot capacity instead of 6. 10ga revolve...
by Pennywise
Wed Nov 29, 2023 2:46 pm
Forum: Meta News
Topic: Character Generation and YOU (Pennywise Remix)
Replies: 0
Views: 38257

Character Generation and YOU (Pennywise Remix)

Well, I spent the last 90 minutes making this post and I timed out on my forum login so you're going to get one that is a lot less grand than I originally intended. I'd like to take a moment to address character histories. I'm not going to get into the minutia of the rules and the guidelines for the...
by Pennywise
Wed Nov 29, 2023 11:57 am
Forum: Meta News
Topic: Newbie Chat and You!
Replies: 2
Views: 33246

Re: Newbie Chat and You!

Bumping this because I feel that we've gotten lax regarding newbie-net usage.
by Pennywise
Mon Nov 20, 2023 3:32 pm
Forum: Meta News
Topic: New Vending Machine Weapons
Replies: 3
Views: 26798

New Vending Machine Weapons

So, because there have been some questions regarding the new vending machine weapons, here is a breakdown of some of the recent changes/additions. 1. All internally contained pistols/rifles (disposable if you will) have been significantly reduced in price. 2. Some of the weapons in the Demon Forge m...
by Pennywise
Fri Oct 13, 2023 10:25 pm
Forum: Change Log
Topic: Bodyguarding
Replies: 5
Views: 45095

Re: Bodyguarding

mogan wrote:
Fri Oct 13, 2023 10:17 pm
So a bug depends on what mood your in and you will be unkind to anyone dependent on your mood. Thanks for clearing that up!
You're welcome. Normally I don't bother with people who don't play CS, but I was feeling particularly helpful today.


Now get in the sea.
by Pennywise
Fri Oct 13, 2023 4:13 pm
Forum: Change Log
Topic: Bodyguarding
Replies: 5
Views: 45095

Re: Bodyguarding

When we decided that dodging bullets and jumping in front of swords while sitting on the back of a motorcycle was retreaded, was the ***very second*** that it became a bug. Hope I was able to narrow it down for you! If something works in a way that it wasn't intended to work, or doesn't work how it'...