Search found 3 matches
- Wed Apr 20, 2022 10:42 pm
- Forum: Programming
- Topic: Volunteering weapon and fatality messages?
- Replies: 2
- Views: 62660
Re: Volunteering weapon and fatality messages?
Now for the dessert: the fatalities, i.e. why you probably want to make a weapon message to begin with. These are anything and everything you can imagine. Each fatality will also .spawn a bodypart -in accordance- with whatever number the message is unless redirected to point at a generic bodypart no...
- Wed Apr 20, 2022 10:24 pm
- Forum: Programming
- Topic: Volunteering weapon and fatality messages?
- Replies: 2
- Views: 62660
Re: Volunteering weapon and fatality messages?
Some have asked me to explain what's going on here - so I'll break it down! With the .hits messages, it's already been determined there's a hit. The #'s are the damage in % done to the enemy, so having 99-999% results in overkill messages that are a lot like little fatalities. The whole goal? Divers...
- Wed Apr 20, 2022 8:42 pm
- Forum: Programming
- Topic: Volunteering weapon and fatality messages?
- Replies: 2
- Views: 62660
Volunteering weapon and fatality messages?
I'm a pretty big fan of what the game is and see a lot of potential in the way of a resource-node based economy that could involve more transitive forms of plot (i.e. that paydata you stole was the Victoria's Secret shopping spree a city official had with their mistress, call and blackmail them as a...