Search found 3 matches

by Ghostwriter
Wed Apr 20, 2022 10:42 pm
Forum: Programming
Topic: Volunteering weapon and fatality messages?
Replies: 2
Views: 62536

Re: Volunteering weapon and fatality messages?

Now for the dessert: the fatalities, i.e. why you probably want to make a weapon message to begin with. These are anything and everything you can imagine. Each fatality will also .spawn a bodypart -in accordance- with whatever number the message is unless redirected to point at a generic bodypart no...
by Ghostwriter
Wed Apr 20, 2022 10:24 pm
Forum: Programming
Topic: Volunteering weapon and fatality messages?
Replies: 2
Views: 62536

Re: Volunteering weapon and fatality messages?

Some have asked me to explain what's going on here - so I'll break it down! With the .hits messages, it's already been determined there's a hit. The #'s are the damage in % done to the enemy, so having 99-999% results in overkill messages that are a lot like little fatalities. The whole goal? Divers...
by Ghostwriter
Wed Apr 20, 2022 8:42 pm
Forum: Programming
Topic: Volunteering weapon and fatality messages?
Replies: 2
Views: 62536

Volunteering weapon and fatality messages?

I'm a pretty big fan of what the game is and see a lot of potential in the way of a resource-node based economy that could involve more transitive forms of plot (i.e. that paydata you stole was the Victoria's Secret shopping spree a city official had with their mistress, call and blackmail them as a...