LambdaMOO

Questions about programming that don't necessarily relate to cybersphere can go here. We don't guarantee that anyone will respond or if they do that they will know what they're talking about.

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opshlds
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LambdaMOO

Post by opshlds » Tue Sep 04, 2012 11:17 pm

So I'm considering seriously teaching myself how to program in lambdamoo, if only as a hobby. I'm slightly curious as to what someone would recommend would be the initial steps I would take if I would be compiling the LambdaMOO source in a Debian environment. Any help would be greatly appreciated. I've gotten so far as to

sh configure
make

and I get a number of errors within.

opshlds
Solo
Posts: 80
Joined: Wed Aug 01, 2012 9:06 pm
Location: West-side Mutha F*cker!

Post by opshlds » Fri Mar 27, 2015 8:23 am

So I eventually got the compiling to run smoothly, even got the server up and running with a fairly decent basic database in place. I've got complete access, created wiz/programmer, and have begun programming (if you can call it that). I've been tinkering with various systems already in place (RPGcore) and have been wondering how I might go about fuddling with stats and skills. That is, there are four stats currently, and I wish to add to them and change some that are already in place.
Where would I begin?

Thanks!

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