New commands, "strip" and "count"

Trying to figure out what the admin have been up to? Game related changes go here.

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Rain
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New commands, "strip" and "count"

Post by Rain » Tue May 15, 2018 6:01 am

By request I've added a couple of extra commands in the last day or so:

Strip will attempt to remove all of your clothing in the correct order (so it won't try to remove your meshstud codpiece before your suit of IO SecTeam).

Count what will tell you how many things match "what" in your immediate environment, and the order in which you'd be able to refer to them:

Code: Select all

> count gun
There are four things that could be referred to as "gun" nearby:
 1) XTech compound bow                               (on your person)
 2) DoL 10 gauge Reaver door trap                    A DoL 10 gauge Reaver door trap is set up at the up.
 3) NCPD R7C riot gun named "The Dispenser of Peace" (on the ground)
 4) Gunshin GR10                                     (on the ground)

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dicanomi
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Re: New commands, "strip" and "count"

Post by dicanomi » Tue May 15, 2018 9:14 am

Will strip attempt to remove disposable masks that will then fall apart after?
Scarling wrote:I want new stuff but not your new stuff and no I won't give any ideas for new stuff.

Rain
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Re: New commands, "strip" and "count"

Post by Rain » Tue May 15, 2018 10:46 am

dicanomi wrote:
Tue May 15, 2018 9:14 am
Will strip attempt to remove disposable masks that will then fall apart after?
Yeah, it doesn't discriminate and just assumes that you really do want to get completely naked, not naked except for your creepy sex mask.

Harlander
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Re: New commands, "strip" and "count"

Post by Harlander » Mon May 21, 2018 1:55 am

Enhancement suggestion: strip <item>, which removes everything keeping you from removing a specified garment before removing it

Rain
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Re: New commands, "strip" and "count"

Post by Rain » Mon May 21, 2018 3:44 am

Harlander wrote:
Mon May 21, 2018 1:55 am
Enhancement suggestion: strip <item>, which removes everything keeping you from removing a specified garment before removing it
I've made it so you can `strip to <item>', which will remove everything covering that item then stop without removing it (might be marginally more useful, I dunno).

Harlander
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Re: New commands, "strip" and "count"

Post by Harlander » Mon May 21, 2018 2:03 pm

Nice.

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dicanomi
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Re: New commands, "strip" and "count"

Post by dicanomi » Mon May 21, 2018 2:36 pm

And what's the command to set up one of those door traps?
Scarling wrote:I want new stuff but not your new stuff and no I won't give any ideas for new stuff.

Rain
Site Admin
Posts: 1040
Joined: Sun Oct 03, 2010 6:18 pm

Re: New commands, "strip" and "count"

Post by Rain » Mon May 21, 2018 6:03 pm

dicanomi wrote:
Mon May 21, 2018 2:36 pm
And what's the command to set up one of those door traps?
I wondered how long it would take someone to notice that...

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