Seeing out of vehicles & room status messages when walking

Trying to figure out what the admin have been up to? Game related changes go here.

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Rain
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Joined: Sun Oct 03, 2010 6:18 pm

Seeing out of vehicles & room status messages when walking

Post by Rain » Tue Jan 04, 2022 8:08 am

HELLO.

I started trying to update one thing and updated all of the other things at the same time.

When inside a vehicle, you should now just see the full exterior description as if you were in the room, though instances of "Doughboy is here" will now show as "Doughboy is outside" (there may be edge cases where "here" still shows, feel free to report them if you see them).

As part of this I had to fiddle with the way room statuses... statusi... stati... room status messages display. Because I thought of it whilst I was doing it, you'll now notice that people walking from one place to another show a message to show which way they're walking. This only applies to movements queued via the go command (currently), so you won't see anything different when someone just decides to walk away from you for being dull. There were also a couple of other minor tweaks that you may or may not notice.

As ever, if it breaks, scream.

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AgentOrrange
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Posts: 380
Joined: Sat Nov 06, 1999 6:01 pm
Location: Buffalo, NY

Re: Seeing out of vehicles & room status messages when walking

Post by AgentOrrange » Tue Jan 04, 2022 9:49 am

I don't know if this would be considered a bug or if this is working as desired, but you can now see your own vehicle from inside your vehicle. Example:

Mustang Interior
Outside you see...
[-------------------------------------------------------------------------------------------------------------------]
High Street (in New Carthage)
Corporate skyscrapers and towering arcologies crowd out the sky along this part of High Street. You walk the groundlevel street, navigating piles of refuse tossed from chrome-gilded walkways above. The sun rises from the east, out of the Wastes, and shimmers on walls of glass and steel. High's corporate buildings already hum with activity, as the trading day reaches fever pitch ten time zones away.
You can cross north, the street runs east, and an intersection lies west. The towers automatic sliding glass doors to the south attempt to keep the city air out. The Nakamura Enterprises logo is etched into the thick glass itself. A dark asphalt ramp spirals down underneath the building.
To the east, you see someone standing.
It is now winter.
Cold, blinding drops of grey rain are coming down. You hear jet noise, somewhere above the overcast.
The NCNet com kiosk here is covered with graffiti and old band flyers. A ArcLight EKR-B is parked here. A Neon Groundcab 37 is parked here. A Toyota Prius is parked here. A Kia Lifecraft 2K29 is parked here. A Bell-Dynamics Yellowjacket is sitting on its landing gear nearby. A supercharged Ford Mustang rests awaiting a challenge. The five-star rims gleaming almost like peering eyes from the darkness.
[-------------------------------------------------------------------------------------------------------------------]

This happens while driving as well

go e e
[-------------------------------------------------------------------------------------------------------------------]
High Street (in New Carthage)
Corporate skyscrapers and towering arcologies crowd out the sky along this part of High Street. You walk the groundlevel street, navigating piles of refuse tossed from chrome-gilded walkways above. The sun rises from the east, out of the Wastes, and shimmers on walls of glass and steel. High's corporate buildings already hum with activity, as the trading day reaches fever pitch ten time zones away.
You can cross north, the street runs east, and an intersection lies west. The towers automatic sliding glass doors to the south attempt to keep the city air out. The Nakamura Enterprises logo is etched into the thick glass itself. A dark asphalt ramp spirals down underneath the building.
To the east, you see someone standing.
It is now winter.
Cold, blinding drops of grey rain are coming down. You hear jet noise, somewhere above the overcast.
The NCNet com kiosk here is covered with graffiti and old band flyers. A ArcLight EKR-B is parked here. A Neon Groundcab 37 is parked here. A Toyota Prius is parked here. A Kia Lifecraft 2K29 is parked here. A Bell-Dynamics Yellowjacket is sitting on its landing gear nearby. A Ford Mustang is approaching and slowing down.
[-------------------------------------------------------------------------------------------------------------------]

Rain
Site Admin
Posts: 1040
Joined: Sun Oct 03, 2010 6:18 pm

Re: Seeing out of vehicles & room status messages when walking

Post by Rain » Tue Jan 04, 2022 11:48 am

Piss.

Rain
Site Admin
Posts: 1040
Joined: Sun Oct 03, 2010 6:18 pm

Re: Seeing out of vehicles & room status messages when walking

Post by Rain » Tue Jan 04, 2022 12:00 pm

Fixed. Also, it turns out a lot of ahabs were lying down, but the room status code just didn't show it. They're standing up now.

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jlaughter001
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Joined: Tue Jul 27, 2010 7:28 pm

Re: Seeing out of vehicles & room status messages when walking

Post by jlaughter001 » Tue Jan 04, 2022 7:27 pm

You've been busy! I just took my own ride out on the town for a little cruise, and also saw my own vehicle's traveling messages...which isn't a big deal, but not sure if that's how it's intended to be.

Engines shrieking, Mi-8 is skimming just above the ground at full speed.

Stuff like that.

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