emote and tabletalk speech modulation (and other wankery)

Trying to figure out what the admin have been up to? Game related changes go here.

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Timegrinder
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Joined: Thu Jul 14, 2005 1:56 am

emote and tabletalk speech modulation (and other wankery)

Post by Timegrinder » Fri Apr 11, 2025 8:05 pm

Since I felt like doing bullshit things instead of real work:

emote and tabletalk (and tt emote, tt `say etc) now all properly handle people wearing voice modulators and being high on certain drugs that screw with peoples ability to talk.

Previously these systems all ignored the above, which allowed people to (deliberately or not) communicate while circumventing modulators / drug effects.

If you notice any bugs (except the one with pose cutting off an opening quote, that wasn't me) please let us know.
define: 'favourable outcome'
feɪ.vər.ə.bəl aʊt.kʌm
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Timegrinder
Shadowrunner
Posts: 268
Joined: Thu Jul 14, 2005 1:56 am

Re: emote and tabletalk speech modulation (and other wankery)

Post by Timegrinder » Sat Apr 12, 2025 2:37 pm

This change has been temporarily reverted because - surprise - it broke character names in emotes.

I'll re-enable it once I fix it.
define: 'favourable outcome'
feɪ.vər.ə.bəl aʊt.kʌm
--------------------------------------------------
They all die

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